Header Ads Widget

Ticker

6/recent/ticker-posts

Nvidia research team hoping for ray tracing in games "over the next few years"

Nvidia has published another use for all the AI tech and Tensor Cores in its Volta architecture: adaptive temporal Anti-aliasing (ATAA). This method imbues temporal anti-aliasing (TAA) with real-time ray tracing to reduce annoying and distracting jaggies in a way that retains far more definition and clarity than contending AA techniques.

ATAA utilises real-time adaptive supersampling powered by real-time ray tracing, and the researchers believe it has a capability to run within the constraints of the Nvidia RTX technology and Microsoft DirectX ray tracing API. Microsoft’s DXR API should especially aid ray tracing into making the mainstream, which Nvidia's researchers believe could happen in the next few years.

Waiting for next-gen GPUs? Don’t blame you, here are the best gaming monitors while you wait.

For the most part, the method relies on the TAA anti-aliasing technique that is already available in a menagerie of current games. Except, where TAA would usually struggle to produce acceptable results, often leading to blurring or ghosting artifacts, the new algorithm instead takes over the reins and runs on these challenging pixels to produce preferable high quality results - all powered by ray tracing.

Nvidia AI Tensor Cores

Don’t get too excited just yet, however. Even the publishers of the research paper (spotted by VideoCardz) admit this isn’t quite ready for mass deployment right now - at least not on the current GPU tech. The performance just isn’t up to par on current hardware.

Yorum Gönder

0 Yorumlar