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Flower (PS4) Review by Jason Bonnar




Flower (PS4)

Flower is a unique exploration adventure game available for download from the PlayStation Store for the PS Vita, PS3 and PS4. Flower was initially released on February 12th 2009 for the PS3 as the successor to the experimental and successful flOw with Flower receiving critical acclaim and rave reviews from the entirety of the gaming media and garnering three major awards in the process
including: the Casual Game of the Year Award at the 2010 Academy of Interactive Arts and Sciences; the Artistic Achievement Award at the 2010 BAFTA Games Awards; and the Best Independent Game Award at the 2010 Spike Video Game Awards.

Before you enter the first level you are taken into an apartment building with a flower on a table that is on the verge of blooming, but has not quite bloomed just yet. As you progress through each of the levels; a flower will bloom and another flower will be added to the table as each flower represents the starting place of a level.

Every level of Flower starts with a single petal falling from a flower and being blown along on its journey as the wind flows around it to help guide the petal along its path. The petal blooms another flower when the petal touches a flower and in the process; releases another petal from each bloomed flower, therefore creating a trail of petals and a large quantity of bloomed flowers. The flowers range in
their varieties as they possess different colours, shapes and sizes to provide a sense that each variety of flowers are unique from one another.

When an entire area of flowers have bloomed; the area around the flowers will also bloom into life and is clearly represented with an amazingly vibrant and lively animation of fields of grass becoming greener as though the grass is happy with the blooming of the flowers. Another example of the surrounding environment benefiting from an entire area of flowers blooming into their glory occurs when windmills become active and continue to channel wind after an entire area of flowers have bloomed. In the event that you enter the flow of air from the windmill; you will immediately increase your speed, much in the same way as you would when you receive a sudden burst of speed when you successfully bloom flowers in the appropriate order.

The screen saver mode allows you to see various slow motion images of the level you are playing, which provides you with an opportunity to see a variety of areas that you have already explored and areas of the level that you are yet to explore which may give you a clue of where to head next if you have lost your bearings, but also to view the stunning scenery while you sit back and relax.

Flower supports cross-buy between the Vita, PS3 and PS4, although it unfortunately does not support cross-save, so you will not be able to continue from your previous progression on the PS3 version or when you start playing the PS4 version. Cross-buy presents a superb amount of value for Vita and PS3 consumers already, but Sony is really taking the cross-buy scheme to the next level as they have
implemented a range of titles that will support cross-buy for the Vita, PS3 and PS4 with just a single purchase required for all three versions of the game, which means if you already own the original PS3 version; you will be able to download the Vita and PS4 versions free of charge upon their release.

Flower supports the share feature that allows you to upload a video clip to Facebook or Twitter; upload a screen shot to Facebook or Twitter; and broadcast live gameplay footage via Twitch or Ustream as you are experiencing the game with a simple tap of the share button and selecting the option of your choice. The PS4’s hard-drive continuously stores your most recent fifteen minutes of gameplay footage, so you still have the chance to decide if you would like to share something amazing a few minutes after it has taken place. The share feature is a next-gen revolution that will only continue to prosper and flourish as it matures with additional features and further experimentation.

The controls are intuitive and easy to learn with a minimalist approach that provides an excellent amount of manoeuvrability without over complicating anything. The motion controls are very responsive with the gyroscopic tilt controls steering the movement of the petals as the X button or any other button allows you to move faster in the direction you are facing at any given time, while pressing the touch pad displays the screen saver mode and the options button pauses the game and sends you back to your room with the potted flowers. The DualShock 4 controller provides rumble feedback as you bloom each flower with a massive amount of rumble feedback at the end of each level when you have bloomed the entire landscape, while the light bar turns white as you are playing, but does not
change colour beyond that, although I anticipated it to be changing colours to the appropriate colour of the flower that you had just bloomed.

The 1080p native resolution graphics certainly bring the very best out of what Flower has to offer graphically on PS4 more than ever before in comparison to the Vita and PS3 versions. The graphical effects are breathtaking with individual blades of grass and an ever so increasing formation of petals bonding quite well with the colourful vibrancy of the flowers, grass and environmental surroundings to create some of the best graphics you will ever see in such a game.

The presentation of the game is solid, yet quite minimalist as the main menu doubles as the level selection menu and options menu with all of the face buttons, left analogue stick, right analogue stick and directional pad being used to only select the level you want to begin or return to by holding any of the buttons. The background of the main menu screen looks very colourful and vibrant as it contains a variety of objects and natural materials, such as a stained wooden finish to the walls, a window with buildings in the distance and blue skies and a table with potted plants.

The audio is some of the most relaxing you will ever find as the music will evolve with incidental notes popping up and re-arranging the musical arrangement as you bloom new flowers, so effectively the music and the sound effects intertwine with each other to the point that they become the same entity. Flower makes great use of the speaker on the DualShock 4 controller with a sound effect that can be heard when you have discovered a secret flower and a gusting wind sound effect that can be heard anytime you manoeuvre the flower petals into a gust of wind.

The trophy list includes fourteen trophies with eleven bronze trophies, two silver trophies and one gold trophy. The trophies are mostly easy and will be earned even without really trying as the majority of the trophies will be earned naturally through playing the game. Some of the easier trophies include the
Memories bronze trophy for reminiscing for three minutes before returning to the room by simply pressing select to enter a screen saver mode and just watching the slow motion video showing off the surrounding environment for three minutes; the Welcome Back bronze trophy for playing the game after a week long break, although this can be achieved by adjusting the system date of your PS4 a week ahead after playing, then start playing the game again; the Healthy Play bronze trophy for taking a ten minute break immediately after you have completed one dream and before you start the following dream; and the Discovery bronze trophy for finding and blooming a secret flower, which you will most likely achieve without even realising it as you only have to find and bloom a single secret flower. There are some trophies that require you to light up or colour the ground in a particular colour within a certain area of the level, but this should not prove to be a problem providing that you are actively exploring the environments. There are two difficult trophies including the Nature silver trophy, which is difficult purely due to how long it may take you to bloom 10,000 flowers, while the most difficult trophy of the two is the Dream gold trophy for finding and blooming every flower in the game, which includes all of the secret flowers, so you will certainly have to be exploring in every possible area and direction of every level. I would estimate depending upon skill, a good trophy guide to provide some helpful tips and knowing exactly where you need to explore to find secret flowers that it would take between six to ten hours to 100% the trophy list.

There are no difficulty levels, although the difficulty naturally increases as you progress through the game with various additional gameplay elements brought into the mix in each level from windmills to caverns with multiple paths that you must quickly choose between to navigate to the appropriate area and even power lines that pose a real danger.

There are no local or online multiplayer game modes and online leaderboards. I can understand the lack of local or online multiplayer game modes as they are not essential to the experience; I believe that online leaderboards would have been a good inclusion as they could have included leaderboards for the fastest times set on each level; the fastest combined time set across all of the levels; the most flowers bloomed for each level; and the most flowers bloomed across all of the levels. However, another way to analyse the exclusion of any local, hotseat or online multiplayer and online leaderboards is that the game is not meant to be competitive and is instead meant to take you on a relaxing journey.

The replayability of Flower is formed from the amount of exploration in the game with multiple paths and secret flowers to bloom, alongside the fact that Flower must be the most relaxing game ever created, which is something that you cannot state as confidently about any other game and therefore you will be coming back long after the first time you have completed it.

Overall, Flower is a unique experience in its own right and must be played to believe just how relaxing it really is. The only criticism that I have of the PS4 version is that the light bar is not used enough as the ideal use should have been for it to change to the colour of the flower that you had just bloomed to make a worthy use of the feature, rather than just remaining white, although the speaker is put to great use and the share feature allows you to show people who do not play games how beautiful this game really is and how beautiful games can be. It would be highly recommendable anyway, but with the implementation of the first Vita, PS3 and PS4 cross-buy title resulting in a single purchase of £6.49 for all three versions of this beautiful and amazing game makes Flower an unquestionable must have purchase.

10 out of 10

Jason Bonnar

Analysis
  • Title: Flower
  • Publisher: Thatgamecompany
  • System: PS4
  • Format: PSN Download
  • Cross Buy: Yes
  • Cross Play: No
  • Online Multiplayer: No
  • Hard Drive Space Required: 736Mb

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